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client.go
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273 lines (252 loc) · 5.94 KB
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package deisctl
import (
"fmt"
"os"
"sort"
"strings"
"github.com/coreos/fleet/client"
"github.com/coreos/fleet/job"
"github.com/coreos/fleet/unit"
)
// Client interface used to interact with the cluster control plane
type Client interface {
Create(string, bool) error
Destroy(string) error
Start(string, bool) error
Stop(string) error
Scale(string, int) error
List() error
Status(string) error
}
// FleetClient used to wrap Fleet API calls
type FleetClient struct {
Fleet client.API
}
// NewClient returns a client used to communicate with Fleet
// using the Registry API
func NewClient() (*FleetClient, error) {
client, err := getRegistryClient()
if err != nil {
return nil, err
}
return &FleetClient{Fleet: client}, nil
}
// Create schedules a new unit for the given component
// and blocks until the unit is loaded
func (c *FleetClient) Create(component string, data bool) (err error) {
var (
unitName string
unitPtr *unit.Unit
)
// create unit
if data == true {
unitName, unitPtr, err = c.createDataUnit(component)
} else {
unitName, unitPtr, err = c.createServiceUnit(component)
}
if err != nil {
return err
}
// schedule job
j := job.NewJob(unitName, *unitPtr)
if err := c.Fleet.CreateJob(j); err != nil {
return fmt.Errorf("failed creating job %s: %v", unitName, err)
}
newState := job.JobStateLoaded
err = c.Fleet.SetJobTargetState(unitName, newState)
if err != nil {
return err
}
errchan := waitForJobStates(c.Fleet, []string{unitName}, testJobStateLoaded, 0, os.Stdout)
for err := range errchan {
return fmt.Errorf("error waiting for job %s: %v", unitName, err)
}
return nil
}
// Create normal service unit
func (c *FleetClient) createServiceUnit(component string) (unitName string, unitPtr *unit.Unit, err error) {
num, err := c.nextUnit(component)
if err != nil {
return
}
unitName, err = formatUnitName(component, num)
if err != nil {
return
}
unitPtr, err = NewUnit(component)
if err != nil {
return
}
return unitName, unitPtr, nil
}
// Create data container unit
func (c *FleetClient) createDataUnit(component string) (unitName string, unitPtr *unit.Unit, err error) {
unitName, err = formatUnitName(component, 0)
if err != nil {
return
}
randomMachineID(c)
unitPtr, err = NewUnit(component)
if err != nil {
return
}
return unitName, unitPtr, nil
}
// Destroy unschedules one unit for a given component type
func (c *FleetClient) Destroy(component string) (err error) {
num, err := c.lastUnit(component)
if err != nil {
return
}
if num == 0 {
return fmt.Errorf("no units to destroy")
}
unitName, err := formatUnitName(component, num)
if err != nil {
return
}
_, err = c.Fleet.Job(unitName)
if err != nil {
return
}
if err = c.Fleet.DestroyJob(unitName); err != nil {
return fmt.Errorf("failed destroying job %s: %v", unitName, err)
}
fmt.Printf("Destroyed Unit %s\n", unitName)
return
}
// Scale creates or destroys units to match the desired number
func (c *FleetClient) Scale(component string, num int) (err error) {
for {
components, err := c.getUnits(component)
if err != nil {
return err
}
if len(components) == num {
break
}
if len(components) < num {
err := c.Create(component, false)
if err != nil {
return err
}
continue
}
if len(components) > num {
err := c.Destroy(component)
if err != nil {
return err
}
continue
}
}
return
}
// Start launches target units and blocks until active
func (c *FleetClient) Start(target string, data bool) (err error) {
units, err := c.getUnits(target)
if err != nil {
return
}
newState := job.JobStateLaunched
for _, unitName := range units {
err = c.Fleet.SetJobTargetState(unitName, newState)
if err != nil {
return err
}
}
if data == false {
errchan := waitForJobStates(c.Fleet, units, testUnitStateActive, 0, os.Stdout)
for err := range errchan {
return fmt.Errorf("error waiting for active: %v", err)
}
}
return nil
}
// Stop sets target units to inactive and blocks until complete
func (c *FleetClient) Stop(target string) (err error) {
units, err := c.getUnits(target)
if err != nil {
return
}
newState := job.JobStateInactive
for _, unitName := range units {
err = c.Fleet.SetJobTargetState(unitName, newState)
if err != nil {
return err
}
}
errchan := waitForJobStates(c.Fleet, units, testJobStateInactive, 0, os.Stdout)
for err := range errchan {
return fmt.Errorf("error waiting for inactive: %v", err)
}
return nil
}
// List prints all Deis-related units to Stdout
func (c *FleetClient) List() (err error) {
var jobs map[string]job.Job
var sortable sort.StringSlice
jobs = make(map[string]job.Job, 0)
jj, err := c.Fleet.Jobs()
if err != nil {
return err
}
for _, j := range jj {
if strings.HasPrefix(j.Name, "deis-") {
jobs[j.Name] = j
sortable = append(sortable, j.Name)
}
}
sortable.Sort()
printList(jobs, sortable)
return
}
// Status prints the systemd status of target unit(s)
func (c *FleetClient) Status(target string) (err error) {
units, err := c.getUnits(target)
if err != nil {
return
}
for _, unit := range units {
printUnitStatus(c.Fleet, unit)
fmt.Println()
}
return
}
// getUnits returns a list of units filtered by target
func (c *FleetClient) getUnits(target string) (units []string, err error) {
jobs, err := c.Fleet.Jobs()
if err != nil {
return
}
for _, j := range jobs {
if strings.HasPrefix(j.Name, "deis-"+target) {
units = append(units, j.Name)
}
}
return
}
// nextUnit returns the next unit number for a given component
func (c *FleetClient) nextUnit(component string) (num int, err error) {
units, err := c.getUnits(component)
if err != nil {
return
}
num, err = nextUnitNum(units)
if err != nil {
return
}
return
}
// lastUnit returns the last unit number for a given component
func (c *FleetClient) lastUnit(component string) (num int, err error) {
units, err := c.getUnits(component)
if err != nil {
return
}
num, err = lastUnitNum(units)
if err != nil {
return
}
return
}